

Hagia Sophia: Missionaries and apostles can spread religion 2 extra times (up from 1 extra time). Instead provides +1 faith and +1 loyalty to all monuments in your empire. Stonehenge: No longer provides a great prophet. Temple of Artemis: +6 food in the city (up from +4). Hanging Gardens: +4 housing in the city, and +25% growth in all cities (up from +2/+15%). Provides an additional +6 production to the city with the wonder. Venetian Arsenal: The effect (second copy of naval unit produced) now only applies to the city with the wonder, not to all cities. Instead provides a second copy of any land unit built in the city. No longer provide archaeologist ability to enter foreign lands. Terracotta Army: No longer provide extra promotions. (wonder bonuses not mentioned are unchanged) Alhambra no longer require adjacent encampment to be built. Great Zimbabwe no longer require adjacent cattle to be built. Great Lighthouse no longer require a lighthouse to be built. Estadio de Maracana: no longer require a stadium to be built, instead require a zoo. Mahabodhi temple: no longer require a temple to be built, instead require a shrine. Oxford University: no longer requires an university to be built, instead require a library. Great Library: no longer requires a library to be built. I may give this a go since I have been dying for a Civ fix lately.A mod designed to make the wonders provide more attractive bonuses (shoutout to Magil who made the "wondrous wonders" mod, I took some notes). You’ll just need to add it to your Steam queue and enable it in-game from the mod menu. It should also seamlessly work with any save games you have, being a texture swap instead of a gameplay tweak. The mod works with all versions of Civilization VI, regardless if you have one expansion, both, or none. It’s an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.” “I was challenged by the team to create an expansive mod using Mod Buddy,” reads the description on the Steam workshop, “and this was the end result. Created by Brian Busatti, art director for the series, the mod came about as a challenge from his fellow devs. A new mod, called “Environment Skin: Sid Meier’s Civilization V,” swaps all of the environment textures to a style reminiscent of Civilization V. Thankfully, we can now have the best of both worlds. While I had no problem with the art style, even I have to admit that the more realistic tone of V almost fits Civilization better. Some people were turned off by the cartoonish look of the game and longed to have something similar to its immediate predecessor, Civilization V. While Civilization VI mixed-up quite a bit about the mechanics of the series, one of the more contentious changes among fans dealt with the visuals.
